Large City: Kivjash Ji̊ Qi̊v

Kivjash Ji̊ Qi̊v

Kivjash Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceEyj̼íhrriq Region
RegionShechåv Gutt Woodlands
Founded1359
Community LeaderLord Belegorn
Area153 km2 (61 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation5088 m (16692 ft)
Average Yearly Precipitation247 cm/y (97 in/y)
Population35961
Population Density235 people per km2 (589 people per mi2)
Town AuraNecromancy
Naming
Native nameKivjash Ji̊ Qi̊v
Pronunciation/kiv/ /ʤaʃ/
Direct Translation[spike; thorn; stake] [practical; pragmatic]
Translation[Not Yet Translated]

Kivjash Ji̊ Qi̊v (/kiv/ /ʤaʃ/ [spike; thorn; stake] [practical; pragmatic]) is a subtropical Large City located in the Eyj̼íhrriq Region of the Tetburland.

The name Kivjash Ji̊ Qi̊v is derived from the Sylvin language, as Kivjash Ji̊ Qi̊v was founded by Baradeth, who was culturaly Tauran.

Climate

Kivjash Ji̊ Qi̊v has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Kivjash Ji̊ Qi̊v receives an average of 247 cm/y (97 in/y) of precipitation, most of which comes in the form of rain during the summer. Kivjash Ji̊ Qi̊v covers an area of nearly 153 km2 (61 mi2), and an average elevation of 5088 m (16692 ft) above sea level.

Overview

Kivjash Ji̊ Qi̊v was founded durring the late 15th century in summer of the year 1359, by Baradeth. The establishment of the new community went well, with no major obsticles durring construction.

Kivjash Ji̊ Qi̊v was built using the conventions of Tauran durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Kivjash Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kivjash Ji̊ Qi̊v is buildings are arranged within a network of crampt flagstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Kivjash Ji̊ Qi̊v's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The top tier civilian fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Kivjash Ji̊ Qi̊v has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Kivjash Ji̊ Qi̊v ’s existence was once fed by scholarly pursuits. But the income once drawn in by the works of scribes and academics has dried up and the city is drifting down the stream of history as it dries up. Everywhere about the city one can see abandoned schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Even in these times.

Civic Infrastructure

Kivjash Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kivjash Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kivjash Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kivjash Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kivjash Ji̊ Qi̊v's parks.

Kivjash Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kivjash Ji̊ Qi̊v.

Kivjash Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kivjash Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kivjash Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kivjash Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kivjash Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kivjash Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kivjash Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kivjash Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Kivjash Ji̊ Qi̊v has an Millitary Academy which trains military officers and specilists.

Kivjash Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kivjash Ji̊ Qi̊v's grid is powered by a god's will and kindness.

Kivjash Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kivjash Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Kivjash Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kivjash Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kivjash Ji̊ Qi̊v's natural decorations nor waterways.

Kivjash Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kivjash Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kivjash Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Kivjash Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Kivjash Ji̊ Qi̊v's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Kivjash Ji̊ Qi̊v's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, spring is recurring in Kivjash Ji̊ Qi̊v.

The Toad near Kivjash Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.

Kivjash Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves gestures to channel Enchantment energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 74
  • Farmers: 102
  • Farm Laborer: 163
  • Hunters: 124
  • Milk Maids: 97
  • Ranchers: 47
  • Ranch Hands: 107
  • Shepherds: 92
    • Farmland: 144563 m2
    • Cattle and Similar Creatures: 8990
    • Poultry: 107883
    • Swine: 7192
    • Sheep: 359
    • Goats: 71
    • Horses, Mounts, and Beasts of Burden: 3596

Craftsmen

  • Arms and Toolmakers: 70
  • Blacksmiths: 85
  • Bookbinders: 45
  • Buckle-makers: 49
  • Cabinetmakers: 85
  • Candlemakers: 124
  • Carpenters: 126
  • Clothmakers: 99
  • Coach and Harness Makers: 37
  • Coopers: 99
  • Copper, Brass, Tin, Zinc, and Lead Workers: 48
  • Copyists: 35
  • Cutlers: 30
  • Fabricworkers: 87
  • Farrier: 184
  • Furriers: 23
  • Glassworkers: 124
  • Gunsmiths: 72
  • Harness-Makers: 35
  • Hatters: 72
  • Hosiery Workers: 26
  • Jewelers: 40
  • Leatherwrights: 102
  • Locksmiths: 37
  • Matchstick makers: 54
  • Musical Instrument Makers: 51
  • Painters, Structures and Fixtures: 43
  • Paper Workers: 52
  • Plasterers: 51
  • Pursemakers: 58
  • Roofers: 38
  • Ropemakers: 36
  • Rugmakers: 34
  • Saddlers: 69
  • Scabbardmakers: 80
  • Scalemakers: 38
  • Scientific, Surgical, and Optical Instrument Makers: 23
  • Sculptors, Structures and Fixtures: 33
  • Shoemakers: 34
  • Soap and Tallow Workers: 126
  • Tailors: 184
  • Tanners: 45
  • Upholsterers: 54
  • Watchmakers: 47
  • Weavers: 92
  • Whitesmiths: 28

Merchants

  • Adventuring Goods Retellers: 24
  • Arcana Sellers: 24
  • Beer-Sellers: 50
  • Booksellers: 55
  • Butchers: 87
  • Chandlers: 92
  • Chicken Butchers: 107
  • Entrepreneurs: 36
  • Fine Clothiers: 85
  • Fishmongers: 94
  • Florists: 22
  • Potion Sellers: 63
  • Resellers: 149
  • Spice Merchants: 45
  • Wine-sellers: 67
  • Wheelwright: 57
  • Woodsellers: 34

Service workers

  • Bakers: 199
  • Barbers: 205
  • Coachmen: 52
  • Cooks: 124
  • Doctors: 79
  • Gamekeepers: 59
  • Grooms: 30
  • Hairdressers: 124
  • Healers: 93
  • Housekeepers: 119
  • Housemaids: 189
  • House Stewards: 108
  • Inns: 34
  • Laundry maids: 63
  • Maidservants: 116
  • Nursery Maids: 69
  • Pastrycooks: 128
  • Restaurateur: 138
  • Tavern Keepers: 149

Specialized Laborer

  • Ashworkers: 48
  • Bleachers: 33
  • Chemical Workers: 20
  • Coal Heavers: 74
  • In-Town Couriers: 74
  • Long Haul Couriers: 87
  • Dockyard Workers: 69
  • Gas Workers: 17
  • Hay Merchants: 29
  • Leech Collectors: 104
  • Millers: 81
  • Miners: 83
  • Oilmen and Polishers: 57
  • Postmen: 76
  • Pure Finder: 45
  • Skinners: 94
  • Sugar Refiners: 20
  • Tosher: 53
  • Warehousemen: 128
  • Watercarriers: 77
  • Watermen, Bargemen, etc.: 116

Skilled Laborers

  • Accountants: 45
  • Alchemist: 54
  • Clerk: 69
  • Dentists: 37
  • Educators: 104
  • Engineers: 48
  • Gardeners: 35
  • Mages: 27
  • Plumbers: 39
  • Pharmacist: 41
  • Professors: 15
  • Scientists: 26
  • Wizards: 15

Civil Servants

  • Adventurers: 33
  • Bankers: 49
  • Civil Clerks: 85
  • Civic Iudex: 40
  • Consultants: 23
  • Exorcist: 79
  • Fixers: 41
  • Kami Clerk: 71
  • Landlords: 74
  • Lawyers: 44
  • Legend Keepers: 58
  • Militia Officers: 299
  • Monks, Monastic: 105
  • Monks, Civic: 112
  • Historian, Oral: 83
  • Historian, Textual: 40
  • Policemen, Sheriffs, etc.: 79
  • Priests: 163
  • Rangers: 47
  • Rat Catchers: 54
  • Scholars: 55
  • Spiritualist: 64
  • Slayers: 20
  • Storytellers: 153
  • Military Officers: 133

Cottage Industries

  • Brewers: 112
  • Comfort Services: 133
  • Enchanters: 39
  • Herbalists: 42
  • Jaminators: 119
  • Needleworkers: 128
  • Potters: 62
  • Preserve Makers: 108
  • Quilters: 49
  • Seamsters: 171
  • Spinners: 105
  • Tinker: 41
  • Weaver: 97

Artists

  • Actors: 39
  • Architects: 14
  • Bards: 55
  • Costumers: 21
  • Dancers: 41
  • Drafters: 23
  • Engravers: 28
  • Fine Furniture Carpenters: 17
  • Glaziers: 36
  • Inlayers: 34
  • Musicians: 119
  • Painters, Art: 18
  • Playwrights: 37
  • Sculptors, Art: 31
  • Wood Carvers: 124
  • Writers: 116

Produce Industries

  • Butter Churners: 116
  • Canners: 102
  • Cheesmakers: 105
  • Ice Merchants: 16
  • Millers: 74
  • Picklers: 58
  • Smokers: 44
  • Stockmakers: 40
  • Tobacconists: 56
  • Tallowmakers: 79

13498 of Kivjash Ji̊ Qi̊v's population work within a Foundational Occupation.

19587 of Kivjash Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 2876 (8%) are noncontributers.

Points of Interest

Kivjash Ji̊ Qi̊v's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Kivjash Ji̊ Qi̊v suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

The the a handaxe of Elven High Magic, an a handaxe imbued with potent amounts of Elven High Magic energies was created near Kivjash Ji̊ Qi̊v by in time immemorial, reportedly some time during the late 2nd century.

History